Tuesday, July 5, 2016
Hook - Thoughts
Hook is a brief yet pleasant title that's all about following lines. If that sounds really simple to you, it's because... well, it is. Despite being labeled as a puzzler, Hook feels more like the skeleton of a puzzle game, requiring only a rudimentary grasp on its mechanics to reach the end. Your first task in the puzzle genre—which step do I take first?—is the only question that the game asks of you, every mechanic introduced serving to obfuscate the answer. It's a fun diversion for the maze-minded, but don't expect your brain heat up while playing it.
If there was one thing that could greatly increase it's longevity, it would be to implement a "least moves" objective for each problem. Introducing something as simple as "complete the puzzle in X number of black button clicks" would at least force the player to look at all options on the table, instead of chipping away at the tangled latticework piecemeal. It might not seem like much, but since the game can be safely completed in under an hour I kinda wish there was just a tiny bit more to do.
Screenshots belie its complexity; Hook is very approachable and aesthetically pleasing title that I gladly devoted two brief afternoons to. While I still wish there was more lurking beneath its surface, every game I play can't be Fire 'n Ice—what's here is nice, especially when you take the price tag into account.