Tuesday, June 27, 2017
Satellite Reign - Thoughts
I nearly stopped playing Satellite Reign out of sheer frustration in its opening hours. My brother and I picked the game up from Steam on a whim as we were looking for a new co-op experience to blast through, reasonably excited for our new purchase. The main reason we grabbed is that Satellite Reign looked damn impressive coming from an unknown indie studio, plus I can't think of anyone that would find a Syndicate-inspired, open-world, cyberpunk multiplayer game unappealing. That's why we were blindsided by the gauntlet of difficulties that awaited us, suddenly thrown headfirst into a pool of mechanics we were unprepared to grapple with. It was difficult uncovering precisely how the game wanted us to play it, but I must admit that once we overcame that obnoxious hurdle, we actually had a lot of fun.
Perhaps the most repellent part about Satellite Reign is that it's clearly designed for four players. And not in a Left 4 Dead sort of way where you're handicapped by having AI squadmates on your team—each of the four character classes have to be divvied up among all available players. This means that on a 2-player team you're likely to split the duties, each person commandeering two separate characters that are armed with their own gear, stats, and abilities. Since Satellite Reign's default mode of play is real time (there's an option to add pauses, but it can't be changed once you've begun your campaign), this means that you'll be clumsily juggling over a dozen skills in combat, losing track of cooldowns almost as fast as your soldiers lose their health. And when you're not awkwardly attempting to swap to another weapon mid-battle (there's no hotkey for that, for some bizarre reason), you'll be bumbling your way through massive enemy bases, praying for your characters not to get caught should you separate them for scouting.
And get caught you shall! Over and over and over! The enemies in Satellite Reign have some insanely sharp eyes, able waltz their way on screen and immediately spot your characters should you leave them out of cover for a few seconds. At all times you have to be cognizant of multiple patrols throughout the entire base, as they can often get the drop on you while you're busy looking elsewhere (again, I'm not exaggerating when I claim they can see you across the entire screen). It doesn't help that the minimap contains no vision cones and that your enemies are quick to spontaneously pull a 180° turn, a single shot from their rifle able to call all nearby guards to your position. And once you've been alerted it takes a long while for the heat to die down, all enemies in the base scouring every corner for your position, an already dire situation if you only had to control one character. I freely admit I'm not great (or even good) at stealth games, but Satellite Reign's stealth is so utterly, bafflingly demanding that it requires nearly omniscient foresight and ninja reflexes in order to ghost your way through a base.
Luckily, one need not play the game as a pacifist, because abusing enemy AI is what turns the game into a fun endeavor. As I mentioned, my brother and I struggled for hours during the first sector of the campaign, unable to do any missions because we were woefully under-equipped and didn't have a grasp on the game's mechanics yet. Every time we tried to play cautiously and sneak our way through a base, enemy patrols would zip by and spot us. Whenever a firefight would break out we had problems taking down one foe with our starting equipment—let alone a dozen when backup would inevitably get called. Thankfully, I discovered a neat little exploit that made the game far more bearable: performing executions mid-battle.
How executions work in Satellite Reign is that if you alt click a person while they're turned away, your character will take out their gun and pause for a second to perform a one hit kill—no matter the amount of health, armor, or shield bars they have; as long as your opponent is a humanoid, they will go down instantly. A little experimenting led me to discover that positioning both your characters on either side of an enemy and telling them both to execute the unlucky dolt will ensure one of them gets the execution off, a tactic that is infinitely repeatable provided your characters aren't gunned down during the act. It looks dumb in motion and it feels really dumb to pull off, but I'd be damned if I didn't confess that it made the game bearable.
Once my brother and I were able to start clearing out bases and leveling up, we actually started playing Satellite Reign the way it was meant to be played. We discovered the importance of research and could afford it with a stable income. We began scouring base layouts for the quickest way to our mission goal. We were finally able to avoid detection—well, whenever I didn't get overzealous with the executions (it wasn't often). Once we equipped our units with cloaking devices we really began to snowball, finally able to successfully retreat if one of us got spotted. Eventually by the end of the game we had enough health/armor/shields to tank our way through most encounters if we really wanted to. But I have to give credit where credit is due—after initially lambasting the game we were forced to plan and prioritize in order to survive Satellite Reign, enthusiastically discussing the next step of our infiltration while knee-deep inside hostile territory.
What lay beyond our initial hardships in Satellite Reign was indeed a fun experience, but it's important to note that it wasn't the polished type of fun. Too often our characters got stuck inside geometry, we routinely cried foul on the patrol routes of guards, and combat generally remained a cacophonous chore. Beyond the execution spamming (which works on the last boss, by the way!) we found a couple of other ways to take advantage of the game's programming, like spamming the Soldier's "Draw Fire" ability to distract every enemy while your allies mop up the opposition from behind, or continuously lobbing EMP grenades to keep guards stunned. It's a game that's fairly rude at the start because the tutorial does a horrendous job at preparing you for the road ahead, and I maintain that it's a pain in the ass to have to control more than one character. However, the game's presentation is stellar and I fully believe it to be a worthwhile purchase in the end. If you and three other chums are looking for something a little more tactical to play, Satellite Reign might just be your cup of tea.