Friday, October 23, 2020

Jackal - Thoughts


Konami's Jackal is an unaged, heartwarming polaroid of the NES era. It is exemplary of the good games of its time, although inventive it is not—you probably won't find the game listed on too many "hidden gems" lists. But what Jackal offers is Konami's trademark forte: action. And not just action, but fairly tight, difficult, reaction-based action that has you skirting around bullets like an insta-death slalom. Don't let its age fool you—this old war jeep's got plenty of kick once you start it up.


Jackal is short, punchy, and straight to the point. The plot is paper thin: bad guys got our guys, so free them by blowing up everything. When you destroy a detention center, you can rescue POWs and drop them off at a helipad for points (used for 1-ups) and a weapon upgrade. In terms of unique mechanics, the liberation system is really the only thing Jackal has going for it. There aren't other weapons to acquire, vehicles to use, or even on-foot sections to change up the gameplay. To vanquish the enemy forces you're left with only your machine gun and a stack of explosive ordnance.

Yet it's all Jackal needs to be an exciting, action-packed experience. The simplicity also belies a number of interesting gameplay quirks. Firstly, explosive ordnance is lobbed in whatever direction you're facing, while your machine gun is stuck firing solely northward. Since explosives are both 1) unlimited and 2) upgraded when you rescue friendlies, they'll be your primary mode for dispatching foes, relegating the machine gun to situational backup. You can also squash enemy soldiers under the wheels of your four ton vehicle, but it's almost always easier (and safer) to just toss the stuff that goes BOOM.

It may seem boring that Jackal is dominated by a single weapon, but variety isn't the name of the game here—it's precision. Enemy shots are tiny but frequent, denying land you're trying to maneuver through or blocking a vulnerable angle of attack. You can mindlessly throw your grenades about in a hail of desperation, but learning to make quick, accurate shots is going to save you in the long run. Each upgrade also adds another layer to your attack, at first turning the grenades into speedy rockets, then granting a horizontal blast to the explosion, and finally a vertical blast. These come at the cost of being able to arc grenades over enemy walls (a brilliant tradeoff), but the upgrades grant you a new angle of attack, introducing trigonometric planning to your warfare (eg "Aha! If I shoot to the northwest, the blast will expand below the point of impact and destroy the turret!")


Jackal's emphasis on precise shots, bullet dodging, and a fixed order of upgrades all merge together into a challenge that's heavy on execution and light on memorization. Memorization can definitely help (like knowing where specific POW camps are located), but it isn't the silver bullet one might think it is. If you're quick to respond to enemy shots you'll likely get to the final level on your first try—and if not that, the end of the game. But if you happen to Game Over your first time (like me), Jackal takes a paltry thirty minutes to finish, meaning it's no hassle getting back to where you last died.

What helps to keep the experience invigorating for re-runs are Jackal's colorful stages. Konami has always been great at giving their levels a distinct flavor, and—despite the unimaginative setting—it's no different here. You'll tread through jungles, harbors, swamps, and mountain ranges, facing a variety of foes that are unique to each stage, like the medusa statues in level 2 and the train in level 4. Likewise the bosses you'll face in Jackal are satisfying, even though half of them are obviously glorified turrets. The ludicrous final boss deserves a special mention for being a phenomenal closer to a truly phenomenal game.


Jackal isn't perfect, but I'm not sure any of its foibles warrant a lengthy discussion. Its greatest offense is a flaw that run 'n gun fans are all too familiar with: certain sections are exceptionally brutal without weapon upgrades. But roughly 90% of Jackal is both fair and fun, testing the player's reflexes across a treasure trove of solid levels. I only played it for the very first time a few days ago, and yet I can't help but feel charmed by its simplistic, humble design. Pop this one into your NES if you haven't and thank me later.

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