Showing posts with label Top 5. Show all posts
Showing posts with label Top 5. Show all posts

Sunday, December 31, 2017

Five Games I Enjoyed in 2017 - Opinion

2017 was brutal for the wallets of many video game enthusiasts. Just look at what we were hammered with in the first quarter: Resident Evil, Yakuza, Horizon, NieR, Nioh, Zelda... and this is all before Persona even landed! The latter half of the year was no slouch either, with many indie games stepping up to bat amidst the bigger budget experiences. This was a year of multiple titanic titles duking it out for Top 10 lists... and a year where I kinda gave-up halfway through. Not because I got bored of gaming, oh no!—I just fell behind and failed to catch up. Because of that, it's important to note that there's a whole swathe of contenders that could've been on this list, but aren't, simply due to a lack of time (chief among these being Wolfenstein II, Hollow Knight, NieR... and like, a dozen others).

Now then, on with the accolades!


5 - CUPHEAD
As a big fan of Treasure games, this was one of the best purchases I've made this year. Besides its hypnotizing 1920's cartoon aesthetic, Cuphead also boasts some heart-pounding boss-battling action that's as likely to make you laugh as it is to outright kill you. Although it seems like the game revels in its classic-style difficulty, it's actually fairly well balanced, offering the player a menagerie of abilities to see them through to the end. No attack feels too cheap and no challenge is too great to surmount; stick with Cuphead, and you'll be rewarded in spades. It's the bee's knees baby.


4 - THE LEGEND OF ZELDA: BREATH OF THE WILD
Breath of the Wild is perhaps the only game on this list that has shifted wildly throughout my Top 5, finding itself both at #1 and #5 depending on the day of the week. I think it and Playerunknown's Battlegrounds are the two most revolutionary games of the year, both of which are totally deserving of the heaps of praise they receive. Breath of the Wild in particular had people re-examining the importance of player interaction, and how meaningful experiences can arise from seemingly random events. Everyone that has played the game has a silly story to tell, whether it be battling your stamina bar to climb a mountain, humorously blowing yourself off said mountain, or discovering a surpising factoid (wait you can ride BEARS?) Somehow, in 2017Zelda has managed to emerge as the crowning video game achievement of the year, and we are all better for having played it.


3 - NIOH
It wouldn't be a Top 5 list without Dark Souls a Dark Souls-like! This year Team Ninja bestowed upon us a combat system with limitless depth in the shape of Nioh. The learning curve is steep and horrifying, but becoming privy to the ways of the Ki Pulse is its own reward—well, that, and you'll become the herald of death. Whereas Breath of the Wild excels at giving you a playground to fool around in, Nioh's heart and soul is its combat, providing swordplay so damn satisfying it rivals—and arguably dominates—the Souls games themselves. Though it falls short in a few areas (it definitely needed less inventory management and more enemy types), the amount of heart-pounding duels you'll have in Nioh are well worth suffering its flaws—as well as a few hundred deaths.


2 - PERSONA 5
For the most part, Persona 5 is actually my favorite game this year. It has a lot of qualities that I find simply irresistible: catchy music, stylish visuals, challenging combat, and meaningful decisions. I would sometimes spend up to half an hour combing through the sundry skills of my personas, weighing the pros and cons of merging my carefully cultivated deities—and I loved every second of it. True, the game does go on for far too long, and the story misses the mark a few too many times, but I applaud Persona 5 for its boldness and bravery; it has a fairly unconventional plot that's especially pertinent in today's political climate, given its themes on systemic power abuse. All it really needed was an editor to trim the story—everything else is so phenomenally delectable that I finished Persona 5 feeling sated, elated, and eagerly looking forward to my next MegaTen dish.


1 - HORIZON ZERO DAWN
Horizon Zero Dawn floored me. Given the developers pedigree and the fatigue of traversing yet another third-person shoot-'n-collectathon open-world game, I did not expect Horizon to dazzle—well, beyond its beautiful robot designs. But the more time I spent with it, the more time I spent thinking about it, and the more I wanted to return to its world. From its well-written quests to its nail-biting hunts, I rarely felt like I was wasting time, or that I wanted my experience to be over. Guerrilla Games has constructed such a polished, immaculate single player experience that—like with The Last of Us—there could be almost no other winner this year. Horizon nearly has it all: a breathtaking world, a compelling plot, and even a glamorous fashion sense for its various tribes. In a year among giants, Horizon Zero Dawn somehow manages to stand tall.

HONORABLE MENTIONS


AWFUL GAME I PLAYED THIS YEAR - FINAL FANTASY II
If, in a single dungeon, you consistently have one enemy that hits you for 30 damage and another one that hits you for 2500, you are playing a bad RPG. Final Fantasy II aims to stand apart from other role-playing games with its unique leveling mechanic, but by "standing apart" it opts to sit on a stool facing the corner of the room, a "dunce" cap placed squarely upon its crown. It's slow, tediously long, and downright broken; Final Fantasy II is failure in video game form. Play it once if you have to, but never return—don't make the same mistake I did.


GREAT GAMES I PLAYED THIS YEAR
(which also conveniently serves as...)
WHAT'S MISSING? - RESIDENT EVIL VII
Cutting Resident Evil VII from my Top 5 list was a painful process. There are a lot of reasons why it's a Game of the Year contender: from successfully rebooting the franchise, to being really creepy and unsettling, to the gorgeously decrepit bayou locale—RE VII has a lot going for it. Had there been greater enemy variety and a better introduction, RE VII could easily oust Cuphead from my list above. The game certainly deserves merit alone for successfully steering the franchise in the right direction after the miserable experience of Resident Evil 6, but unfortunately it'll have to settle for the #6 spot.

It's a damn fine game nevertheless—one certainly worthy of the franchise's namesake.


... AND SUPER MARIO ODYSSEY
I got into Super Mario Odyssey really late this year, but I'm currently sitting on top of ~600 moons, so I reckon I've experienced most of what the title has to offer. And it's been a lot of fun! Nintendo remains unparalleled at creating worlds full of uninhibited joy, and nothing exemplifies this better than the colorful kingdoms of Odyssey. The entire journey is a really upbeat, smooth, and relaxing experience... which consequently means it lacks a bite to its difficulty. I love the game's atmosphere and style, but I prefer more level-oriented challenges from the Mario games, something which Odyssey lacks compared to Galaxy and 3D World. Still, it's a blast to play, and is a great counterpoint to the tougher endeavors I've endured this year.
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Other images obtained from: wccftech.com, gamespot.com, iansteffen.com, theverge.com, gamerant.com

Wednesday, December 28, 2016

Five 2016 Games I Enjoyed in 2016 - Opinion

Go play SOMA. And go play Ori and the Blind Forest while you're at it too. I got around to those games this year and really wanted to give them a shout-out, especially since they would've both been on last year's top five list had I played them in 2015. God damn those are some amazing experiences.
Downwell is a ton of fun too.

Anyway, another year gone by means it's time to write about some games I'd like to showcase. Like with last year, there's a surplus of worthy stuff to talk about, meaning that I'm sure to have missed playing a game that deserved to be on this list (Owlboy or Oxenfree perhaps?). Also a minor note, but I've changed the "Worst Game I Completed This Year" category to "Awful Game I Played This Year", mainly as a semantic point—I would rather reserve the "worst" modifier for games that truly deserve it, whereas grouping Fahrenheit and Imagine Me together under the "awful" category feels more appropriate. Keep in mind that the order down below is relatively loose and subject to change, and above all else, that numerical list-making is a largely fatuous pleasantry that shouldn't be the end-all-be-all of opinions. Now... behold!


5 - INSIDE
There is something very wrong with Inside—the developers Playdead know it, and fully expect the player to come to this conclusion. From the unnatural atmosphere that pervades the game to the downright bizarre complexes you explore, Inside does its best to keep you on your toes and desperately hoping for a way out of its concrete hellhole. While it obviously continues building off of Limbo's foundation, Inside feels less like a flash game and more like an independent art film, especially as you draw close to its turbulent finale. It's not quite a horror game, nor solely a platformer, or even a puzzler; rather, Inside is a brilliant amalgam of panicky, flailing parts.


4 - DARK SOULS 3
More Dark Souls! Despite wherever I place the SoulsBorne entries on my lists, they're always going to be the games that get the most play time out of me. Whether it be for the ambiance, the lore, the combat, or the jolly cooperation, each Dark Souls title continues to provide an experience that's like no other (and those that imitate or claim influence never truly reach its soaring heights). True, Dark Souls 3 doesn't stray far from the formula that made the very first game memorable, but it's yet another successful, gripping entry in a series that should've grown stale by now. From the swift, brutal swordplay against hollowed monstrosities, to the captivating wonder of exploring the desolate streets of chilly Irithyll for the first time, there's plenty to love about Dark Souls 3, and I suspect my adoration for it will only grow over time.


3 - THE WITNESS
Out of every game released this year, nothing feels more fulfilling and complete than The Witness. It might be easy to let this quaint title slip by when looking at 2016 in review, but Jonathan Blow's sophomore effort was an utterly captivating experience that had me and thousands of others seeing lines and circles everywhere we went. Not only is it a vivid, visual masterpiece, but the game strikes a delicate balance between ingenuity and brain-teasing, being trickier than something like Portal but not as impenetrable as, say, Stephen's Sausage Roll. The Witness is structured around attaining clarity, allowing each player to progress through its gorgeous island at their own pace, ultimately culminating in a wild and mentally exhausting gauntlet that tests if you've mastered what you've learned. The Witness—simply put—is incredible, and it's honestly the title that's most deserving of the "game of the year" accolade.


2 - HYPER LIGHT DRIFTER...


... AND DOOM
What? Am I not allowed two #2s?

Hyper Light Drifter and Doom scratch the same insatiable itch for me—they're games that are interesting in their own right, but their phenomenal gameplay is what takes them above and beyond. My experience paths for each are likewise similar: I beat them on normal and then immediately started a hard playthrough for both. I did a no upgrade run for both. I did a 100% run for both (and did not enjoy doing it for either—seriously, don't waste your time). I could write for pages about why each one deserves this spot over the other, as each game's amazing highs come with their own baffling lows. In spite of the flaws present in Hyper Light Drifter and Doom, they're mechanically the best games I played this year—hands down. If you enjoy sharp, nimble combat that prioritizes impromptu planning via adaptive threat assessment, then boy, have I got two titillating titles for you to play.


1 - THUMPER
Thumper is the definitive dark horse entry this year, blindsiding me a few days after its release and consuming a lot of my free time. Whereas my relationship with all of the previous entries on this list is more akin to a romance, I was a beleaguered slave to Thumper, enthralled by its angry rhythms and unrelenting speed. I once thought Level 5 was my limit but I continued to climb up Thumper's cruel rungs, eventually finishing the game and then replaying it in order to S rank every stage. Now the Plus campaign is the next frigid, belligerent peak I must climb to, a sped-up permadeath mode which is dead set on bursting my beetle into red sparks and iron ash should my fingers dawdle but for a moment. Compared to the other games on this list I can see that Thumper is far more of an acquired taste, but that does not dissuade me from admitting that this abstract tour through rhythm hell has pounded its way into my heart.

This video right here (played by yours truly) really says all I need to say about why I think Thumper is the most energetic, insane, and amazing game of 2016.

HONORABLE MENTIONS


GREAT GAME I PLAYED THIS YEAR - MONSTER HUNTER 4 ULTIMATE
Monster Hunter is a franchise that's very special to me. It's extremely slow, very archaic, and astoundingly obtuse; a lot of people get turned off from the franchise when first jumping in, and for good reason! But when you find yourself getting into it, man does nothing feel better than a long, tense, nail-biting hunt. This year I finally climbed through Monster Hunter 4 Ultimate's G Rank with a good friend of mine and had a blast doing so, finding the two-man (+ two-cat) operation to be the perfect level of difficulty for us. We had to use our wits and best items to topple our gargantuan adversaries (I feared that we would never get through the nightmarish Stygian Zinogre & Chaotic Gore Magala duo), and the amount of time (and focus!) I put into this title easily dwarfs all the other games I've played this year. Though I had already fallen in love with the series at Monster Hunter 3 Ultimate, MH4U found me spiraling deeper down the sword-sharpening-wyvern-toppling rabbit hole, and I could not be more grateful for the time I've spent with it.


AWFUL GAME I PLAYED THIS YEAR - EXTERMINATION
You know you've done something wrong when in a year where I wrote about No Man's Sky, Mighty No. 9, and an LJN game, you still manage to come out on bottom. SWERY's Extermination is a woefully abysmal and dull game to play, that yearns to be a combination of Metal Gear Solid and Resident Evil but ends up insulting both. It's generally uninteresting, botches its ideas, is narratively boring, and has a shockingly—shockingly—terrible final boss. Aside from the phenomenally cheesy voice acting, the less said about Extermination, the better.


WHAT'S MISSING? - UNCHARTED 4
Besides the lack of a critical denouement between the major themes existing in the game, I didn't even find myself floored with the gameplay in Uncharted 4. Yes, it's one of the most beautiful games I've ever played and the production values on display here are jaw-droppingly spectacular... but at the end of the day, Uncharted 4 isn't a title that grips me. There isn't an inventive mechanic or section of the game that begs my attention; Uncharted 4 is a breathtaking blockbuster that derives more joy from showcasing its polish than offering the player something interesting that couldn't be found in previous titles. I don't feel particularly offended or perturbed if anyone shrugs Dark Souls 3 off as yet more Dark Souls, but by that same token I find it difficult to call Uncharted 4 anything more than "just another Uncharted". And since I vastly prefer Berserk to Indiana Jones, Naughty Dog had a scant chance of creating a game that could compete with my favorites this year.

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Other images obtained from: amazon.com, gaminghistory101, iansteffen.com

Wednesday, December 30, 2015

Five 2015 Games I Enjoyed in 2015 - Opinion

This year in games was really tense for me—the games have been great but I've been desperately shoving everything I've been wanting to play into these last few months. So unlike last year, there's a whole lot of potential contenders that could've been on here if I had a little more time to play them this month rather than next (SOMA, Pillars of Eternity, Her Story, Ori and the Blind Forest, Downwell, Witcher 3... the list goes on). Yet just as with last year's list, know that the order is relatively loose and subject to change, and above all else, that numerical list-making is a largely fatuous pleasantry that shouldn't be the end-all-be-all of opinions. On with the show!


5 - AXIOM VERGE
Axiom Verge may be easy to dismiss merely by judging it on face-value (another 8-bit Metroidvania?), but like with my #1 Game I Enjoyed, there's a lot more to it than that. Tom Happ's game revels in its foreign atmosphere, possibly being the best 2D game about an alien world since Super Metroid. Controls are smooth, the weapons are varied, and the locales are both eerie and inviting. Plus, the lab coat is the best power-up I've had the chance to fiddle with all year. It's not too often you get to play something this immaculately designed.


4 - LIFE IS STRANGE
Wowsers! Who would've thought a game about two gal-pals hanging out and dealing with school drama would've been so fascinating? Of course Life is Strange is more than just he-said she-said hearsay—it's more about the nature of friendship and whether or not you can fix mistakes. There's more to the characters than you can glean at first glance and the gentle art style fits the game's highschool hipster theme like a glove. It's an evocative, colorful tale that's a must-play if you have a soft spot for nostalgia, mystery, and regret.


3 - THE BEGINNER'S GUIDE
There's a reason the background for my blog comes from The Beginner's Guide—it's a stellar, deep, and ponderous game. It feels uncomfortably personal, like looking back through someone's Facebook posts and analyzing every argument they've had... without any of their consent. Despite its movie-length brevity there's a lot of material presented here that you can mull over, and even if you're not into the haughty intellectual commentary regarding author-player relationships, The Beginner's Guide remains an interesting (and troubling) game about video game development and validation.


2 - BLOODBORNE
There are a handful of franchises that could become yearly sequels that I'd never tire of, and the Souls games definitely fit in this category. While not strictly a Souls game, Miyazaki's indelible touch is nevertheless present in Bloodborne, soaking through its tattered cloth and into the beastly hide that lies below. Its world is bleak and the combat is fierce; there's really nothing more I could want out of this Lovecraftian nightmare (outside of build variety). And out of all the games on this list, Bloodborne is the one that's going to get the most playtime from me—the only reason it's not higher is that the franchise formula isn't entirely fresh, but it's still a hell of a lot of fun to play.


1 - UNDERTALE
Undertale deserves all the LOVE love it gets. It's a truly remarkable, impactful tale that captures the whimsy of going on a silly adventure and making new friends. But it's not entirely innocent; Undertale asks you just how far you're willing to go to treat its charming characters as lines of code, forcing you to confront your willingness to empathize with something that's not entirely real. It's an extremely funny, sharp game that takes you on a roller coaster of emotions, utilizing some meta-concepts unique solely to gaming. Not only is it my favorite game this year, but it's also the most meaningful game I've played in a long time.

HONORABLE MENTIONS


GREAT GAMES I PLAYED THIS YEAR - DEUS EX...
Deus Ex is kinda light-hearted and wacky, but it's pretty entertaining. I spent a lot of time talking about how wild the game is in my blog post (the Illuminati is in it for goodness sake), but I failed to mention just how reinvigorating it was to play an oldschool FPS that doesn't hold your hand and demands that you explore its world thoroughly. There's a multitude of ways to tackle each area and the pace of the game flows nicely from one set-piece to the next, providing plenty of playtime over a variety of different settings. I think it's a far cry from being the best PC game of all time, but it remains fun to play through even today.


... AND CASTLEVANIA: DRACULA X
Deus Ex obviously deserves a spot for its greatness, but Dracula X also needs to be recognized for being a really excellent Castlevania game. Pit against Rondo of Blood, it's nigh-unanimous that people prefer the original version of the game, but Dracula X remains competent and fun. While Rondo has better paths and sleeker presentation, I actually prefer Dracula X's level design, visuals, and final boss more. It feels more like the true sequel to Castlevania III instead of a strange offshoot of the formula (Super Castlevania IV, Bloodlines), retaining the classic level of punishing difficulty the franchise was known for. Like Dark Souls II, it gets disparaged too often amongst fans; it's likely my favorite fourth generation Castlevania game.


WORST GAME I COMPLETED THIS YEAR - IMAGINE ME
I would have loved to say I didn't finish a bad game this year and have this section turn into a discussion of whether I found Hotline Miami 2, The Evil Within, or Okami more disappointing (they're good!—just disappointing), but Imagine Me takes the cake for being my gameplay nadir. It feels like an early access game most of the time, being unfulfilling and imbalanced, except... ya know, this is the final product. I wouldn't exactly compare it to the travesty that was Fahrenheit (though being able to look back on it, that game is growing on me akin to Wiseau's The Room), but there's still plenty in Imagine Me that makes it contemptible. There's far worse on Steam, but Imagine Me remains a poor game through and through.


WHAT'S MISSING? - SUPER MARIO MAKER
In theory, I adore Super Mario Maker. The game gives fans the job of being a level designer, learning the ins and outs of the mechanics and gameplay systems. It's one of those brilliant ideas where you wonder "why didn't they make this sooner?" However, it can be crushing to spend hours pouring over the layout and design of your stage, just to have it receive a 10% clear rating and one star. Even when I set about making more simple and friendly levels, the gate for being able to upload new levels is extremely low for someone with no designated followers, and I burned out on the game when I reached my limit. It's a shame, because I really like making 4-level "world" sets, but Super Mario Maker promotes brief ingenuity over a more classic-play experience. It's a fun game for sure, but unless you have the opportunity to watch someone run through your levels, it can be surprisingly lonesome.


... AND FALLOUT 4
Fallout 4 let me down. The spotty dialogue, general jank, and perforated story came together to create an experience that felt mostly like more Fallout 3. I enjoyed Fallout 3! But when I play the sequel to a 50 hour game, I expect those new 50 hours to offer something different. The addition of settlement building is super cool and the gunplay is worlds better, but there just weren't enough positives to outweigh the negatives. Honestly I walked away from it a bit drained, wondering why I didn't just play Wasteland 2 instead.
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Other images obtained from: gamesradar.com, Undertale.com, gematsu.com

Saturday, December 27, 2014

Five 2014 Games I Enjoyed in 2014 - Opinion

With 2014 on its way out the door and a variety of media outlets publishing what games they did & did not like in 2014, I figure I could loosely collate the games I found to be notable. Know that the order is relatively loose and are subject to change, and above all else, that numerical list-making is a largely fatuous pleasantry that shouldn't be the end-all-be-all of opinions. Besides that, here are my following top five 2014 games:


5 - MIDDLE-EARTH: SHADOW OF MORDOR
Shadow of Mordor adds yet another tally to the long list of licensed properties that have been surprisingly excellent. While the game treads ground thoroughly molded by the likes of Batman and Assassin's Creed, the Nemesis is the driving force here; as long as you're willing to use your imagination and play around with the orc captains, a lot of hilarious & crazy moments can pop up. It's one of the few instances where the organic experiences are native solely to the medium, and this is hopefully a sign for things to come. I wish that the combat was a little more invigorating towards the end, but that aspect doesn't mar just how entertaining the whole journey is. RIP Grublik.


4 - DARK SOULS II
It's hard living in the shadow of your more popular older siblings—Dark Souls II can well attest to this. At times it looks to rise above the legacy crafted by Demon's and Dark, but ultimately plays it too safe for its own good. Despite this, the Souls experiences are few and far between, and I walked away from Dark Souls II feeling like it was a worthy successor to Dark Souls—it's certainly the most consistent in quality out of the three games thus far. The only thing keeping me from placing it higher on the list is that I haven't touched the DLC yet, and I look forward to diving into those waters come Scholar of the First Sin in 2015.


3 - SHOVEL KNIGHT
Being a child of the 8-bit era, there were a lot of things that Shovel Knight could've done to upset me. Thankfully, Yacht Club's knew what made the NES classics click, and their kickstarter baby is a massively fun package from start to finish. From the music to the visuals, the powerups to the bosses, and the level design to the shockingly great story, Shovel Knight is a fantastic entry that earned itself several playthroughs from me. Shovel Knight is the best oldschool throwback fans of the NES have gotten in a long time.


2 - WOLFENSTEIN: THE NEW ORDER
The New Order delivers a solid one-two punch of both action and masterful writing. Not since The Last of Us have the two been married so thoughtfully together—and from a Wolfenstein game, no less! The bulky BJ Blaszkowicz may be out of his era but the dystopian narrative is stronger than it's ever been, and the gunplay is immensely satisfying too. It may be a game that doesn't do one particular thing exceptionally well, but the entire package is just so polished and riveting that I had to place it high on my personal list. It's one of the few games this year that, as soon as the credits started rolling, I thought "there's absolutely nothing they could have done better".


1 - FAR CRY 4
Far Cry 4 earns its place at the top of the heap a bit undeservedly—much of my adoration for the game stems from my time with Far Cry 3, which was my true (non-2014) game this year. However, that still doesn't take away from the fact that Far Cry 4 does what it knows best; the freedom offered to the player in the combat and the world are still greatly unmatched in FPSs today. There's multiple instances of fast-and-loose combat combined with spontaneous hilarity (like when you're sneaking into a base and a random boar has you [and only you] on its hitlist for some unknowable reason), which solidified it as my favorite game this year. On top of that, the gunplay, story, fan-made content and general moment-to-moment fun of this title is something that many games strive for and few achieve, and I have to bow painfully low just to express just how much gratitude I've had for a series that has given me some amazing, spontaneous memories. And it has an ending that, just like with Wolfenstein, is pitch-perfect.

HONORABLE MENTIONS



GREAT GAME I PLAYED THIS YEAR - FIRE 'N ICE
Fire 'n Ice is a great, great puzzler. There's really not much to add behind what I already said in my "Thoughts" entry—the mechanics are simple but wise, the puzzles are numerous and challenging, and the presentation is charming and cheerful. I honestly got very excited every time I turned on the NES to dive back into this title, and even with its +100 levels, I still hunger for more. Plus the game continues to teach you new mechanics even after you've finished it!


WORST GAME I COMPLETED THIS YEAR - FAHRENHEIT
I railed against this title last week but I have to say it again—Fahrenheit is not good. If you have to pause the game and ask yourself "why would a human being write this?", then it's likely that there's little the game can do to turn itself around. Fahrenheit goes so far beyond the pale that whatever strengths it had going for it are etched away, and all that remains is the baffling, puerile nonsense that's left bubbling beneath. Heavy Rain's silly plotholes ain't got nothin' on this behemoth.


GAME I WISH I PLAYED THIS YEAR - DESTINY
So much controversy! I'm a sucker for anything that can get people gossiping and bickering loudly, so I'm a little sad to miss the Destiny train this year (though I know it'll be around for quite some time). I've listened to a lot of discussions regarding its grindiness and lack of depth, but experiencing the gameplay first hand and knowing just how Strange Coins and Helium work within its currency is still something I wish I had knowledge of. Perhaps I'll get around to it eventually, or just cut my losses and jump in on the series whenever the inevitable sequel launches.


WHAT'S MISSING? - BAYONETTA 2
Bayonetta 2 deserves to be on the top 5 list, but unfortunately isn't—yet. I've split time between the first and second titles messing around with the combat and trying to get a good feel for Dodge Offset, which is taking a while. Seeing as I have yet to tackle anything above normal, or complete all the optional side arenas, it feels improper to try and place Bayonetta 2 on the list above with so much left to understand. I thoroughly enjoyed the Umbran Witch's return to form, but this is something I have to invest a bit more in before I can properly come up with a summary on what my thoughts are. Safe to say, it's definitely the best action game I've played since Ninja Gaiden 2.
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Other images obtained from: kekkai.org, gamesradar.com, joystiq.com