"Smooth"
That's the adjective that immediately comes to mind when I think of Mario Kart 8 Deluxe, Nintendo's most polished racer to date. Like a cool glass of water after a mile run, 8 Deluxe delivers a refreshing racing experience, finally finding the perfect balance between difficulty and fun. It not only builds off the solid foundation laid by the 3DS entry but tosses in new cars, racers, and bonus tracks, bundling the package together with some of the most gorgeous visuals and lively music the Wii U has to offer. 8 Deluxe buffs out almost every blemish in the series, creating a glittering crystal of pure, smooth karting.
While Mario Kart 8 brings a host of improvements worthy of merit—the live-studio retro remixes being among the best—the biggest one personally is the new ranking system. Back in the Wii and DS titles, there were a number of factors that could lead to a sub-optimal ranking, including but not limited to: time spent off course, shells blocked, obstacles hit, walls hit, pits fallen down, lap time, and number of drift boosts achieved. In 8, all of that is thrown in the rubbish bin for a pared down premise: simply place 1st in all four races. This keeps the single-player "endgame" more competitive than Super and 64 while avoiding the hair-pulling perfection required in Wii and DS, granting the best of both worlds. And considering that the trophies you earn in 150cc count for both 50cc & 100cc, it also skips the dull busywork of every game prior.
Of course, Mario Kart 8 remains "Mario Kart" at its core, so expect to wronged every now and then. Victories can (and will) be stolen by last-second blue shells just as often as opponents will attack you after you've already been hit, swiftly booting you from 1st to 9th. I think the item balance is better than its been (at least for the Wii U version), but chaos remains a large factor in determining outcomes—at least larger than I'd prefer. I also think the boomerang is an annoying item (it's useless when you have it and unavoidable when you don't) but it's thankfully counterbalanced by the super horn, a phenomenal new item that can reliably repel blue shells. Admittedly I didn't get to use it that frequently (I prevented a grand total of two blue shells) but I was always happy to see it pop out of the roulette.
If there is one thing to be disappointed by in Mario Kart 8, it's that the anti-gravity sections don't really add that much to the game. If anything, their constant bending and winding can blur details in the background, just as their twisting of the road obscures corners, thereby rendering them less impactful. This tends to make tracks feel less distinctive, despite their paradoxically stunning visuals and catchy music; it takes a while for me to recall which courses are in each of the cups, despite having played 8 longer than any other entry thus far.
Then again, I'm likely just grasping at faults for the sake of fairness, as Mario Kart 8 Deluxe delivers a bevy of fantastic new circuits. While there are a few that are groan-worthy (I'm looking at you, Dolphin Shoals and Baby Park), there's still plenty to look forward to. Sweet Sweet Canyon, Toad Harbor, Sunshine Airport, and Hyrule Circuit are all delights to race on, Ice Ice Outpost and Cheese Land have excellent (but risky!) shortcuts, and Mount Wario outshines 7's Rainbow Road as the best single lap track in the series. The retro track selection is no slouch either, especially since the SNES and GBA courses have received a much-needed, three-dimensional makeover. With a whopping 48 courses total, it's impossible not to discover a few new favorites.
By now if you haven't noticed, I've been using 8 and 8 Deluxe interchangeably, as I wound up playing (and three-starring!) both. I was initially curious if I could spot any changes between the versions, but after a while I found the game so relaxing and fun that I eagerly completed both. For the most part 8 Deluxe is the better of the two: it comes bundled with the DLC, has sharper graphics, a better battle mode, a new pink boost, a (presently active) online service, and it's more portable than its Wii U counterpart. Deluxe also brings back double item slots, but they're a double-edged sword: you have a better chance at getting an item to defend yourself, but the CPU will be tossing a lot more colored shells your way. Solely due to that I think I prefer the Wii U version more, but I can't deny that Deluxe is straight-up a better package.
Lastly 200cc is—hands-down—a brilliant addition. I was skeptical approaching its high-octane difficulty since I had heard that the game wasn't really designed around it, but what I love is that it transforms the circuits into the most dangerous part of the race. Tracks that were originally a snoozefest (Donut Plains 3, Animal Crossing, Special Cup's Rainbow Road) become brake-filled nightmares that can shorten your hard-earned lead in an instant. While it's vexing to constantly be flying off course and smashing into a wall—Bone Dry Dunes and Animal Crossing seriously require practice—it was great having a challenge independent of RNG; for once I found myself more afraid of hairpin corners than the whistle of a blue shell. Plus the CPU is poorly optimized for the breakneck speed, leading to a lot of hilarious moments where they overtake you just to zoom over the side of a cliff. I really can't suggest 200cc enough, especially if you've grown bored of conquering 150cc.
If you set aside nostalgia, Mario Kart 8 Deluxe emerges head and shoulders above its peers. It's gorgeous, easy to control, loaded with characters, karts, and tracks, and both the AI & item balance feel perfect. It took 12 years but at last Mario Kart has built a sturdy bridge between competitive and casual play, especially for single player; aiming for three stars is a serious challenge that's tense without being rigid, and light-hearted but not lackadaisical. If Mario Kart Wii left me feeling like I had choked down ice cream slathered in ketchup, 8 Deluxe was akin to feasting on an unlimited supply of buttery waffles and crispy fried chicken. It's not only the best Mario Kart, but possibly one of the best arcade racers ever made...
... so long as you can overlook the ever-awful blue shell.